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Hello neighbor hello neighbor alpha 2 house
Hello neighbor hello neighbor alpha 2 house






The Cutscene begins with Nicky sitting in his apartment watching TV before a loud thumping on his door is heard, a Plate (placeholder for Horse Shoe most likely) falls off of his door, Nicky runs and sets up a bear trap in front of his door, before jumping out of his Kitchen window and getting caught by Theodore. In the Blueprint for the Radio, there is a unused Point Light, and code for turning it on, reconnecting the code together, well, makes it so when the Radio is turned on, a light goes on, and when its off, the light goes off. This shows up as a player ability in the HN Modkit, Forcing it on does nothing. all that is known at the moment is that there may have been a ability where Nicky would emit a small light, allowing you to see without a flashlight.

hello neighbor hello neighbor alpha 2 house

This was used in Hello Neighbor: Hide and Seek, however it can be activated in a buggy broken state in the Hello Neighbor Modkit, making the Binoculars float instead of marking it when you try to activate it. Unused Player Abilities / Item Mechanics Player "BinocularMark" In the Main Map for Beta 3, There is a Achievement Box around the Raven Brooks Memorial Statue, Why this was cut is up to speculation, but it was probably not to flood the game with Out of Bounds Achievements, as the final game has quite an abundance of them. Old art version of the windmill in Act 3, Left is new art, Right is old art.

hello neighbor hello neighbor alpha 2 house hello neighbor hello neighbor alpha 2 house

  • Placeholder image for the Credits screen, Seen at the end of Alpha 4, Beta 1, Beta 2, and Beta 3.
  • Was meant to replace the Icons originally added in Alpha 2, However was never implemented.
  • Used in early versions of the PC Builds.







  • Hello neighbor hello neighbor alpha 2 house